![]() ![]() Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.īarbarian King Torygg was a big man, and as many barbarians would quickly attest, a big man should wield a big weapon. The hp value given is for Medium armor, weapons, and shields. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".Ĥ. A Small weapon weighs half as much, and a Large weapon weighs twice as much.ģ. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.Ģ. This stacks with the benefit from the other items in the set.īack to Main Page → 3.1. Dwarven communities which possess the anvil are blessed with unusual luck, giving them an average wealth of a community one step bigger. Only dwarves who are of epic level (21 HD and above) or of royal blood may use the anvil, in all other hands the anvil is merely in invincible paperweight with no special powers. If you possess the entire set, your Leadership score is counted as 2 higher for Dwarves and the wealth of your community is boosted by another point. Furthermore, you gain a +2 typeless bonus to AC that applies to touch and flatfooted attacks. They much stay in contact with the anvil during the movement, if more than one creature attempts to move it it is an opposed check, with the control going to the winner.Īdditionally, if you possess at least two items of the set, the anvil removes the owner's need to sleep, eat, and drink and grants the owner immunity to fatigue, exhaustion, and Sleep effects. If the check succeeds, the character can move the anvil at their speed as a free action. A control check is 1d20 + character level + character Int modifier. A character’s ability to gain control of the anvil (or to keep controlling it) is based on the result of a control check against DC 30 (a move action). With its immovable weight, only a dwarf can will it to motion, its heavy legs grinding into motion. Any material suitable for creating into an object can be forged. ![]() A crafter could hammer out their gold coins and end up with an adamantium sword. The user need not even possess the proper materials, for the anvil of the dwarvish lords has the amazing property of transmutating one substance into an equal value of another. Crafting reduces the experience cost of items made upon it by 50%. The caster level for crafting is the highest of the user's caster levels or 21st. They also gain access to all crafting feats so long as they are creating something of stone or metal, although they must still provide the required spells. Those who use the anvil to craft gain a +10 bonus on all Craft (armorsmithing, blacksmithing, gemcutting, stonemasonry, and weaponsmithing) checks, which stacks with the hammer of the dwarvish lords. Effectively indestructible and impossible to move by force, the anvil can take any punishment short of direct deific intervention. ![]() It is covered in glowing runes, and at its base it has four elephantine legs on which it stands. The anvil is forged out of strange metal harder and heavier than any known, rumored to have been pulled from the heart of a star. Part of an anvil, a hammer, and an axe, the anvil of dwarvish lords has forged powerful armor and other artifacts to protect the dwarves from the terrors of the underdark below and the titanic beasts above. Forged by the dwarven gods to teach their children the ways of the dwarf, the anvil of dwarvish lords is part of a powerful artifact set which has been passed down through generations of royal dwarves since the beginning of their history. ![]()
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